Keeping up with my Computer Science fundamentals

C++, C#, OOP, and so much more! I’ve been exposed and have used these languages and computer science concepts to varying degrees. Since I’m still preoccupied with my last mechanical engineering undergraduate semester, I want to make heckin’ sure that I pass with all the classes that I need in order to graduate! 😤 (My… Continue reading Keeping up with my Computer Science fundamentals

Pixy2 Camera *CAN* Detect Marker Bands Consistently

Last Friday, Theresa and I tested all kinds of setups to get the Pixy2 Camera to detect the marker bands consistently. And I am happy to announce: WE HAVE DONE IT! Here’s a video of it working: And here’s some pictures of the setup (with the lights on): As you can tell, I have a… Continue reading Pixy2 Camera *CAN* Detect Marker Bands Consistently

[Lesson = Don’t be intimidated by jargon!] Finite State Machines and Serialization in C#

The term “Finite State Machine” sounded really intimidating to me. But it’s like switch statements and with some extra flair haha. An FSM has a set of cases (“states”). Those states can change depending on whatever is being input. FSMs are commonly used in video games. For example, a character needs to switch between different… Continue reading [Lesson = Don’t be intimidated by jargon!] Finite State Machines and Serialization in C#

Cheers! [eJam 2020 Submission]

Cheers! is a first-person game where the player needs to give a toast to all the drinkers! Now that the game jam is over, I plan on working Cheers! throughout the summer. What I did during this game jam: Animated the player toasting animation Guided teammate on how to use Unity UI elements Coded a… Continue reading Cheers! [eJam 2020 Submission]

Evoking social evaluative threat through dance in a virtual environment

UPDATE as of June 3, 2021: I forgot to mention, the paper won the Best Paper Award for AHFE 2020!!!! Click here for the updated paper UPDATE as of June 17, 2020: Our paper was reworked and accepted to the 11th International Conference on Applied Human Factors and Ergonomics (AHFE)! Our paper was also nominated… Continue reading Evoking social evaluative threat through dance in a virtual environment

Crystal Craft

Crystal Craft was the first major Virtual Reality club project at San Diego State University. This project lasted the entire Spring 2018 semester. Crystal Craft was developed for Professor Wenwu Xu’s Introduction to Materials class for Mechanical Engineering students as a teaching tool. I oversaw the accuracy of the crystal structures (such as BCC, FCC,… Continue reading Crystal Craft

Drone Seamulator – Global Game Jam 2020

This was the first game jam that I’ve ever attended! What the game is about: “You play as crewman J. Ericks on a industrial cargo ship, stranded in the Pacific Ocean. Your goal: use a repair drone to navigate the broken ship and fix the hull to drive the ship home to safety. However, be… Continue reading Drone Seamulator – Global Game Jam 2020

Nautical Notes

I served as the director of Nautical Notes, a 3D rhythm game. This was a part of San Diego State University’s VR Club. Originally, we planned on making a VR rhythm game but COVID-19 disrupted a lot things, so we scaled back to making a 3D rhythm game instead. The majority of the members working… Continue reading Nautical Notes