C++, C#, OOP, and so much more! I’ve been exposed and have used these languages and computer science concepts to varying degrees. Since I’m still preoccupied with my last mechanical engineering undergraduate semester, I want to make heckin’ sure that I pass with all the classes that I need in order to graduate! 😤 (My… Continue reading Keeping up with my Computer Science fundamentals
Tag: Software Engineering
[Lesson = Don’t be intimidated by jargon!] Finite State Machines and Serialization in C#
The term “Finite State Machine” sounded really intimidating to me. But it’s like switch statements and with some extra flair haha. An FSM has a set of cases (“states”). Those states can change depending on whatever is being input. FSMs are commonly used in video games. For example, a character needs to switch between different… Continue reading [Lesson = Don’t be intimidated by jargon!] Finite State Machines and Serialization in C#
Cheers! [eJam 2020 Submission]
Cheers! is a first-person game where the player needs to give a toast to all the drinkers! Now that the game jam is over, I plan on working Cheers! throughout the summer. What I did during this game jam: Animated the player toasting animation Guided teammate on how to use Unity UI elements Coded a… Continue reading Cheers! [eJam 2020 Submission]
Evoking social evaluative threat through dance in a virtual environment
UPDATE as of June 3, 2021: I forgot to mention, the paper won the Best Paper Award for AHFE 2020!!!! Click here for the updated paper UPDATE as of June 17, 2020: Our paper was reworked and accepted to the 11th International Conference on Applied Human Factors and Ergonomics (AHFE)! Our paper was also nominated… Continue reading Evoking social evaluative threat through dance in a virtual environment
Crystal Craft
Crystal Craft was the first major Virtual Reality club project at San Diego State University. This project lasted the entire Spring 2018 semester. Crystal Craft was developed for Professor Wenwu Xu’s Introduction to Materials class for Mechanical Engineering students as a teaching tool. I oversaw the accuracy of the crystal structures (such as BCC, FCC,… Continue reading Crystal Craft
Dimension Hopper
This was my first time working on a 2-D game and I had a great time with it! Dimension Hopper was Aztec Game Lab’s Long Term Game Jam project for the Spring 2019 semester. Fun fact: I drew a temporary enemy which I now use as my GitHub avatar. But most importantly, I implemented the… Continue reading Dimension Hopper
Nautical Notes
I served as the director of Nautical Notes, a 3D rhythm game. This was a part of San Diego State University’s VR Club. Originally, we planned on making a VR rhythm game but COVID-19 disrupted a lot things, so we scaled back to making a 3D rhythm game instead. The majority of the members working… Continue reading Nautical Notes
Virtual Reality (VR) Club at San Diego State University
The club’s social media and GitHub are linked here: After Zenga, Regina and I co-founded the Virtual Reality Club at San Diego State University in 2017. For the 2017-2018 school year, I was the Secretary and I primarily worked on: establishing the club, writing the bylaws, and monitoring emails. For the 2019-2020 school year, I… Continue reading Virtual Reality (VR) Club at San Diego State University
Zenga – Winner of Northrop Grumman’s Excellent UX Design Challenge at HackXX 2017
Imagine what it would be like to be in full zen… and giant Jenga blocks! That’s what Zenga is. Zenga was born out of HackXX in 2017 and won Northrop Grumman’s Excellent UX Design Challenge.
Marble-ous
Marble-ous is a Rube Goldberg machine-like marble color sorter (it’s quite a mouthful!) This was an internship through San Diego Miramar College and the California Space Grant Consortium. We presented our project on August 17, 2017 at NASA Jet Propulsion Laboratory (JPL). Certificates of achievement My main role in the project was coding the algorithm… Continue reading Marble-ous