Cheers! [eJam 2020 Submission]

Cheers! is a first-person game where the player needs to give a toast to all the drinkers! Now that the game jam is over, I plan on working Cheers! throughout the summer. What I did during this game jam: Animated the player toasting animation Guided teammate on how to use Unity UI elements Coded a… Continue reading Cheers! [eJam 2020 Submission]

Demo of the machine vision camera and 3D printed parts

Today was my team’s first meeting with Johnson Matthey and Keyence. So the camera that our team plans on using is from Keyence and it’s called “Inline 3D Appearance and Dimension Camera unit 24‑mm 0.94 type .” I wish I could’ve taken a video of the demonstration. I thought it was pretty cool that this… Continue reading Demo of the machine vision camera and 3D printed parts

Nominated for Best Paper Award

UPDATE as of June 3, 2021: I forgot to mention, the paper won the Best Paper Award for AHFE 2020!!!! Last week, I posted about my first conference paper ever. I’m pleased to announce that our paper, Evoking stress reactivity in a virtual dance competition, has been nominated for the Best Paper Award for the… Continue reading Nominated for Best Paper Award

First Conference Paper!

Our paper is Evoking stress reactivity in a virtual dance competition will be presented virtually on July 20, 2020 at the 11th International Conference on Applied Human Factors and Ergonomics (AHFE)! Some background information – In the summer of 2019, I undertook a research internship at Iowa State University and stressed people out for science… Continue reading First Conference Paper!

Evoking social evaluative threat through dance in a virtual environment

UPDATE as of June 3, 2021: I forgot to mention, the paper won the Best Paper Award for AHFE 2020!!!! Click here for the updated paper UPDATE as of June 17, 2020: Our paper was reworked and accepted to the 11th International Conference on Applied Human Factors and Ergonomics (AHFE)! Our paper was also nominated… Continue reading Evoking social evaluative threat through dance in a virtual environment

Crystal Craft

Crystal Craft was the first major Virtual Reality club project at San Diego State University. This project lasted the entire Spring 2018 semester. Crystal Craft was developed for Professor Wenwu Xu’s Introduction to Materials class for Mechanical Engineering students as a teaching tool. I oversaw the accuracy of the crystal structures (such as BCC, FCC,… Continue reading Crystal Craft

Drone Seamulator – Global Game Jam 2020

This was the first game jam that I’ve ever attended! What the game is about: “You play as crewman J. Ericks on a industrial cargo ship, stranded in the Pacific Ocean. Your goal: use a repair drone to navigate the broken ship and fix the hull to drive the ship home to safety. However, be… Continue reading Drone Seamulator – Global Game Jam 2020

Nautical Notes

I served as the director of Nautical Notes, a 3D rhythm game. This was a part of San Diego State University’s VR Club. Originally, we planned on making a VR rhythm game but COVID-19 disrupted a lot things, so we scaled back to making a 3D rhythm game instead. The majority of the members working… Continue reading Nautical Notes

Virtual Reality (VR) Club at San Diego State University

The club’s social media and GitHub are linked here: After Zenga, Regina and I co-founded the Virtual Reality Club at San Diego State University in 2017. For the 2017-2018 school year, I was the Secretary and I primarily worked on: establishing the club, writing the bylaws, and monitoring emails. For the 2019-2020 school year, I… Continue reading Virtual Reality (VR) Club at San Diego State University