The term “Finite State Machine” sounded really intimidating to me. But it’s like switch statements and with some extra flair haha. An FSM has a set of cases (“states”). Those states can change depending on whatever is being input. FSMs are commonly used in video games. For example, a character needs to switch between different… Continue reading [Lesson = Don’t be intimidated by jargon!] Finite State Machines and Serialization in C#
Cheers! is a first-person game where the player needs to give a toast to all the drinkers! Now that the game jam is over, I plan on working Cheers! throughout the summer. What I did during this game jam: Animated the player toasting animation Guided teammate on how to use Unity UI elements Coded a… Continue reading Cheers! [eJam 2020 Submission]
UPDATE as of June 3, 2021: I forgot to mention, the paper won the Best Paper Award for AHFE 2020!!!! Click here for the updated paper UPDATE as of June 17, 2020: Our paper was reworked and accepted to the 11th International Conference on Applied Human Factors and Ergonomics (AHFE)! Our paper was also nominated… Continue reading Evoking social evaluative threat through dance in a virtual environment
Crystal Craft was the first major Virtual Reality club project at San Diego State University. This project lasted the entire Spring 2018 semester. Crystal Craft was developed for Professor Wenwu Xu’s Introduction to Materials class for Mechanical Engineering students as a teaching tool. I oversaw the accuracy of the crystal structures (such as BCC, FCC,… Continue reading Crystal Craft
This was the first game jam that I’ve ever attended! What the game is about: “You play as crewman J. Ericks on a industrial cargo ship, stranded in the Pacific Ocean. Your goal: use a repair drone to navigate the broken ship and fix the hull to drive the ship home to safety. However, be… Continue reading Drone Seamulator – Global Game Jam 2020
This was my first time working on a 2-D game and I had a great time with it! Dimension Hopper was Aztec Game Lab’s Long Term Game Jam project for the Spring 2019 semester. Fun fact: I drew a temporary enemy which I now use as my GitHub avatar. But most importantly, I implemented the… Continue reading Dimension Hopper
I served as the director of Nautical Notes, a 3D rhythm game. This was a part of San Diego State University’s VR Club. Originally, we planned on making a VR rhythm game but COVID-19 disrupted a lot things, so we scaled back to making a 3D rhythm game instead. The majority of the members working… Continue reading Nautical Notes
Imagine what it would be like to be in full zen… and giant Jenga blocks! That’s what Zenga is. Zenga was born out of HackXX in 2017 and won Northrop Grumman’s Excellent UX Design Challenge.