1st semester as a grad student is done!

Holy moly, so much has happened to me as the Spring 2021 semester came to a close. Our Feminist Future(s) Hackathon “We want to call work what is work so that eventually we might rediscover what is love” – Silvia Federci I learned the above quote as I’m volunteering for the Our Feminist Future(s) hackathon.… Continue reading 1st semester as a grad student is done!

C++ Lesson Learned – Scope

What great timing! I wanted to learn more about OOP (object oriented programming) concepts, and my senior design project just did that! TL;DR = Tried to access the color signature variable (m_signature) so I could interface the Pixy2 camera with the Arduino. Manage to figure it out by understanding local and global scope, pointers, and… Continue reading C++ Lesson Learned – Scope

Keeping up with my Computer Science fundamentals

C++, C#, OOP, and so much more! I’ve been exposed and have used these languages and computer science concepts to varying degrees. Since I’m still preoccupied with my last mechanical engineering undergraduate semester, I want to make heckin’ sure that I pass with all the classes that I need in order to graduate! 😤 (My… Continue reading Keeping up with my Computer Science fundamentals

[Lesson = Don’t be intimidated by jargon!] Finite State Machines and Serialization in C#

The term “Finite State Machine” sounded really intimidating to me. But it’s like switch statements and with some extra flair haha. An FSM has a set of cases (“states”). Those states can change depending on whatever is being input. FSMs are commonly used in video games. For example, a character needs to switch between different… Continue reading [Lesson = Don’t be intimidated by jargon!] Finite State Machines and Serialization in C#

Cheers! [eJam 2020 Submission]

Cheers! is a first-person game where the player needs to give a toast to all the drinkers! Now that the game jam is over, I plan on working Cheers! throughout the summer. What I did during this game jam: Animated the player toasting animation Guided teammate on how to use Unity UI elements Coded a… Continue reading Cheers! [eJam 2020 Submission]

Drone Seamulator – Global Game Jam 2020

This was the first game jam that I’ve ever attended! What the game is about: “You play as crewman J. Ericks on a industrial cargo ship, stranded in the Pacific Ocean. Your goal: use a repair drone to navigate the broken ship and fix the hull to drive the ship home to safety. However, be… Continue reading Drone Seamulator – Global Game Jam 2020

Nautical Notes

I served as the director of Nautical Notes, a 3D rhythm game. This was a part of San Diego State University’s VR Club. Originally, we planned on making a VR rhythm game but COVID-19 disrupted a lot things, so we scaled back to making a 3D rhythm game instead. The majority of the members working… Continue reading Nautical Notes