This has been an interesting month! I was thinking about who I was last year (June 2020), and I gotta say: I’ve changed so much. I feel like I’ve become more mature and responsible. In addition to that, I feel more focused and motivated than ever before. Perhaps it’s because I finally found what I’m… Continue reading June 2021 recap
Category: Software Engineering
1st semester as a grad student is done!
Holy moly, so much has happened to me as the Spring 2021 semester came to a close. Our Feminist Future(s) Hackathon “We want to call work what is work so that eventually we might rediscover what is love” – Silvia Federci I learned the above quote as I’m volunteering for the Our Feminist Future(s) hackathon.… Continue reading 1st semester as a grad student is done!
C++ Lesson Learned – Scope
What great timing! I wanted to learn more about OOP (object oriented programming) concepts, and my senior design project just did that! TL;DR = Tried to access the color signature variable (m_signature) so I could interface the Pixy2 camera with the Arduino. Manage to figure it out by understanding local and global scope, pointers, and… Continue reading C++ Lesson Learned – Scope
Keeping up with my Computer Science fundamentals
C++, C#, OOP, and so much more! I’ve been exposed and have used these languages and computer science concepts to varying degrees. Since I’m still preoccupied with my last mechanical engineering undergraduate semester, I want to make heckin’ sure that I pass with all the classes that I need in order to graduate! 😤 (My… Continue reading Keeping up with my Computer Science fundamentals
Learning C++ (“properly”)
I’ve only taken 1 “formal” programming class: an intro to MATLAB course in 2017. And then in the summer of 2019, I participated in a few beginner crash courses in C++ during my internship. As you might’ve seen on my website, I have programmed in C# and C++ for various projects from VR to sorting… Continue reading Learning C++ (“properly”)
[Lesson = Don’t be intimidated by jargon!] Finite State Machines and Serialization in C#
The term “Finite State Machine” sounded really intimidating to me. But it’s like switch statements and with some extra flair haha. An FSM has a set of cases (“states”). Those states can change depending on whatever is being input. FSMs are commonly used in video games. For example, a character needs to switch between different… Continue reading [Lesson = Don’t be intimidated by jargon!] Finite State Machines and Serialization in C#
How to Light Monkey on Fire with Quick Smoke (Blender 2.83)
I’m currently working on a video game with a friend. We need to make some 3D assets, and Blender seemed like the best software to use for that. Now with that said, I haven’t used Blender in while, and as a result, I totally forgot how to use it. But! Now is a good time… Continue reading How to Light Monkey on Fire with Quick Smoke (Blender 2.83)
Cheers! [eJam 2020 Submission]
Cheers! is a first-person game where the player needs to give a toast to all the drinkers! Now that the game jam is over, I plan on working Cheers! throughout the summer. What I did during this game jam: Animated the player toasting animation Guided teammate on how to use Unity UI elements Coded a… Continue reading Cheers! [eJam 2020 Submission]
Drone Seamulator – Global Game Jam 2020
This was the first game jam that I’ve ever attended! What the game is about: “You play as crewman J. Ericks on a industrial cargo ship, stranded in the Pacific Ocean. Your goal: use a repair drone to navigate the broken ship and fix the hull to drive the ship home to safety. However, be… Continue reading Drone Seamulator – Global Game Jam 2020
Dimension Hopper
This was my first time working on a 2-D game and I had a great time with it! Dimension Hopper was Aztec Game Lab’s Long Term Game Jam project for the Spring 2019 semester. Fun fact: I drew a temporary enemy which I now use as my GitHub avatar. But most importantly, I implemented the… Continue reading Dimension Hopper