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Roselynn Conrady

Creating Efficient, Intuitive Solutions in Engineering and HCI

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Category: Gaming

โ€œCan the engagement of video game users be influenced by adding a soundtrack?โ€ ๐ŸŽต๐ŸŽฎ

This was the question that my HCI 522 Quantitative Methods team was trying to figure out. We developed a Qualtrics … More

audio, games, statistics, teamwork

[Lesson = Don’t be intimidated by jargon!] Finite State Machines and Serialization in C#

The term “Finite State Machine” sounded really intimidating to me. But it’s like switch statements and with some extra flair … More

c#, Software Engineering, unity

How to Light Monkey on Fire with Quick Smoke (Blender 2.83)

I’m currently working on a video game with a friend. We need to make some 3D assets, and Blender seemed … More

Blender

Cheers! [eJam 2020 Submission]

Cheers! is a first-person game where the player needs to give a toast to all the drinkers! Now that the … More

c#, eJam, IGDA, leadership, Software Engineering, teamwork, unity

Drone Seamulator – Global Game Jam 2020

This was the first game jam that I’ve ever attended! What the game is about: “You play as crewman J. … More

c#, game mechanics, Global Game Jam, teamwork, unity

Dimension Hopper

This was my first time working on a 2-D game and I had a great time with it! Dimension Hopper … More

c#, Software Engineering, teamwork, UI, unity

Nautical Notes

I served as the director of Nautical Notes, a 3D rhythm game. This was a part of San Diego State … More

c#, COVID-19, leadership, Software Engineering, teamwork, UI, unity, VR

Zenga – Winner of Northrop Grumman’s Excellent UX Design Challenge at HackXX 2017

Imagine what it would be like to be in full zen… and giant Jenga blocks! That’s what Zenga is. Zenga … More

c#, hackathon, Software Engineering, teamwork, unity, VR
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