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Roselynn Conrady

I love making stuff for people and with people!

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Category: Extended Reality (XR/VR/AR/MR)

VR Devices/Interfaces with Dr. James Gehringer

I feel like “devices” doesn’t sound right. Because ultimately, we’re interfacing the software side (the VR application) with the user … More

VR, XR

Extended Reality with Steve Lukas, Head of Developer Relations Engineering at Magic Leap

So after the Zoom call with Joanna Popper, I made a Twitter account and started following more XR developers. From … More

OOP, VR, XR

Won Best Paper Award!!

Omg omg, this is a nice feeling! I was already feeling content when I found out about the nomination, but … More

VR

Learning more about VR headsets

This post summarizes my learning experience with VR headsets as of July 20, 2020. I’ve been out of the loop … More

VR

[9 XR Industry Tips] – Insightful Zoom Call Hosted by Joanna Popper, Global Head of Virtual Reality at HP

Last Friday, I stumbled upon Joanna Popper’s LinkedIn post that said she was hosting a VR industry group Zoom call … More

networking, VR

Nominated for Best Paper Award

UPDATE as of June 3, 2021: I forgot to mention, the paper won the Best Paper Award for AHFE 2020!!!! … More

AHFE, biomarkers, Stress, teamwork, VR

First Conference Paper!

Our paper is Evoking stress reactivity in a virtual dance competition will be presented virtually on July 20, 2020 at … More

AHFE, biomarkers, Stress, teamwork, VR

Evoking social evaluative threat through dance in a virtual environment

UPDATE as of June 3, 2021: I forgot to mention, the paper won the Best Paper Award for AHFE 2020!!!! … More

biomarkers, c#, NSF, Software Engineering, Stress, teamwork, unity, VR

Crystal Craft

Crystal Craft was the first major Virtual Reality club project at San Diego State University. This project lasted the entire … More

c#, Software Engineering, teamwork, unity, VR

Nautical Notes

I served as the director of Nautical Notes, a 3D rhythm game. This was a part of San Diego State … More

c#, COVID-19, leadership, Software Engineering, teamwork, UI, unity, VR

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