I feel like “devices” doesn’t sound right. Because ultimately, we’re interfacing the software side (the VR application) with the user (in real life physical space). Anywayyyyy Last week, I had the pleasure of talking to Dr. James Gehringer from the University of Nebraska Medical Center. We talked about the VR applications that he does in… Continue reading VR Devices/Interfaces with Dr. James Gehringer
Category: Extended Reality (XR/VR/AR/MR)
Extended Reality with Steve Lukas, Head of Developer Relations Engineering at Magic Leap
So after the Zoom call with Joanna Popper, I made a Twitter account and started following more XR developers. From there I got in touch with Steve Lukas, Head of Developer Relations Engineering at Magic Leap. With the power of technology, we chatted over Zoom on July 15, 2020! First of all, it’s always great… Continue reading Extended Reality with Steve Lukas, Head of Developer Relations Engineering at Magic Leap
Won Best Paper Award!!
Omg omg, this is a nice feeling! I was already feeling content when I found out about the nomination, but actually winning feels quite nice! I am very pleased to announce that our paper, Evoking stress reactivity in a virtual dance competition, won the Best Paper Award for the Applied Human Factors and Ergonomics (AHFE)… Continue reading Won Best Paper Award!!
Learning more about VR headsets
This post summarizes my learning experience with VR headsets as of July 20, 2020. I’ve been out of the loop with VR development and headsets. On July 8 2020, I watched this video on the HP Reverb G2: Prior to July 8, I have never heard of this headset or of this man’s YouTube channel.… Continue reading Learning more about VR headsets
[9 XR Industry Tips] – Insightful Zoom Call Hosted by Joanna Popper, Global Head of Virtual Reality at HP
Last Friday, I stumbled upon Joanna Popper’s LinkedIn post that said she was hosting a VR industry group Zoom call in 3 hours. Now, I was feeling lazy on that day, and I thought I about forgoing it. But I quickly changed my mind. There was nothing to lose and I figured, “Eh, why not?”… Continue reading [9 XR Industry Tips] – Insightful Zoom Call Hosted by Joanna Popper, Global Head of Virtual Reality at HP
Nominated for Best Paper Award
UPDATE as of June 3, 2021: I forgot to mention, the paper won the Best Paper Award for AHFE 2020!!!! Last week, I posted about my first conference paper ever. I’m pleased to announce that our paper, Evoking stress reactivity in a virtual dance competition, has been nominated for the Best Paper Award for the… Continue reading Nominated for Best Paper Award
First Conference Paper!
Our paper is Evoking stress reactivity in a virtual dance competition will be presented virtually on July 20, 2020 at the 11th International Conference on Applied Human Factors and Ergonomics (AHFE)! Some background information – In the summer of 2019, I undertook a research internship at Iowa State University and stressed people out for science… Continue reading First Conference Paper!
Evoking social evaluative threat through dance in a virtual environment
UPDATE as of June 3, 2021: I forgot to mention, the paper won the Best Paper Award for AHFE 2020!!!! Click here for the updated paper UPDATE as of June 17, 2020: Our paper was reworked and accepted to the 11th International Conference on Applied Human Factors and Ergonomics (AHFE)! Our paper was also nominated… Continue reading Evoking social evaluative threat through dance in a virtual environment
Crystal Craft
Crystal Craft was the first major Virtual Reality club project at San Diego State University. This project lasted the entire Spring 2018 semester. Crystal Craft was developed for Professor Wenwu Xu’s Introduction to Materials class for Mechanical Engineering students as a teaching tool. I oversaw the accuracy of the crystal structures (such as BCC, FCC,… Continue reading Crystal Craft
Nautical Notes
I served as the director of Nautical Notes, a 3D rhythm game. This was a part of San Diego State University’s VR Club. Originally, we planned on making a VR rhythm game but COVID-19 disrupted a lot things, so we scaled back to making a 3D rhythm game instead. The majority of the members working… Continue reading Nautical Notes