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Roselynn Conrady

Creating Efficient, Intuitive Solutions in Engineering and HCI

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Category: Research

Published in Nature’s Translational Psychiatry

Virtual stressors with real impact: what virtual reality-based biobehavioral research can teach us about typical and atypical stress responsivity I … More

Stress, VR

โ€œCan the engagement of video game users be influenced by adding a soundtrack?โ€ ๐ŸŽต๐ŸŽฎ

This was the question that my HCI 522 Quantitative Methods team was trying to figure out. We developed a Qualtrics … More

audio, games, statistics, teamwork

July and August recap

Wowow these past 2 months have been BUSY. To be honest, July was just me being busy with my internship … More

iowa state

June 2021 recap

This has been an interesting month! I was thinking about who I was last year (June 2020), and I gotta … More

agile, COVID-19, internship, iowa state, Kapampangan, python, teamwork

1st semester as a grad student is done!

Holy moly, so much has happened to me as the Spring 2021 semester came to a close. Our Feminist Future(s) … More

agile, hackathon, iowa state, python, r, san diego state

VR Devices/Interfaces with Dr. James Gehringer

I feel like “devices” doesn’t sound right. Because ultimately, we’re interfacing the software side (the VR application) with the user … More

VR, XR

NSF GRFP 2021 Honorable Mention!!

I didn’t win the NSF GRFP, but I got an Honorable Mention! I’m super duper proud that I made it … More

COVID-19, NSF

Submitted NSF GRFP Application for 2021

Yesterday, I submitted my application for the National Science Foundation Graduate Research Fellowship Program (NSF GRFP). The major field of … More

COVID-19, NSF

Won Best Paper Award!!

Omg omg, this is a nice feeling! I was already feeling content when I found out about the nomination, but … More

VR

Nominated for Best Paper Award

UPDATE as of June 3, 2021: I forgot to mention, the paper won the Best Paper Award for AHFE 2020!!!! … More

AHFE, biomarkers, Stress, teamwork, VR

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