Virtual stressors with real impact: what virtual reality-based biobehavioral research can teach us about typical and atypical stress responsivity I … More
Category: Research
โCan the engagement of video game users be influenced by adding a soundtrack?โ ๐ต๐ฎ
This was the question that my HCI 522 Quantitative Methods team was trying to figure out. We developed a Qualtrics … More
July and August recap
Wowow these past 2 months have been BUSY. To be honest, July was just me being busy with my internship … More
June 2021 recap
This has been an interesting month! I was thinking about who I was last year (June 2020), and I gotta … More
1st semester as a grad student is done!
Holy moly, so much has happened to me as the Spring 2021 semester came to a close. Our Feminist Future(s) … More
VR Devices/Interfaces with Dr. James Gehringer
I feel like “devices” doesn’t sound right. Because ultimately, we’re interfacing the software side (the VR application) with the user … More
NSF GRFP 2021 Honorable Mention!!
I didn’t win the NSF GRFP, but I got an Honorable Mention! I’m super duper proud that I made it … More
Submitted NSF GRFP Application for 2021
Yesterday, I submitted my application for the National Science Foundation Graduate Research Fellowship Program (NSF GRFP). The major field of … More
Won Best Paper Award!!
Omg omg, this is a nice feeling! I was already feeling content when I found out about the nomination, but … More
Nominated for Best Paper Award
UPDATE as of June 3, 2021: I forgot to mention, the paper won the Best Paper Award for AHFE 2020!!!! … More