In the Summer of 2019, I sought out and was selected for the Summer Program for Interdisciplinary Research and Education – Emerging Interface for Technologies (SPIRE-EIT) at Iowa State University. As a research intern, I was trained in the fundamentals of doing humans subject research, virtual reality (VR) development, and understanding the human stress response.
My contributions to this internship included:
- Rigged and animated the dance models in Unity from Adobe’s Mixamo website
- Assisted with the coroutine C# code by creating a reset mechanic and the ability to switch player dance models via pressing Q, W, E, or R
- Hooked up participants to electrodes to record biomarker data
- Writing and organizing our research paper and poster
- Presented a poster at the Iowa State University Undergraduate Research Symposium
- Co-authored paper “Evoking Stress Reactivity in a Virtual Dance Competition” which won the “Best Paper Award” at the 11th International Conference Applied Human Factors and Ergonomics (AHFE 2020)